vortifantasy.blogg.se

Gideros if not
Gideros if not











gideros if not
  1. #Gideros if not how to
  2. #Gideros if not code
  3. #Gideros if not free

The new API that's added to Gideros 2012.8.2 is the ability to alter the bitmap's texture. Local sprite = Bitmap.new(TextureRegion.new(texture, 10,5, 30, 50))Īssuming that you have a sprite sheet from which you want to pick up the image starting at 10, 5 and of dimensions 30 (wd) x 50 (ht) and if you wanted to change this image, same issue and the same two options as above. Local texture = Texture.new("spritesheet1.png") so if we wanted to pick a sprite from a spritesheet, When you want to load a portion of an image, more so like a region, Gideros offers us the TextureRegion.new API function. Note: There is however functionality called MovieClips, this can act like a tween for sprites if you want to create a frame based movement animation, you can also create frame by frame animation by setting a new image/sprite for each frame and then setting it to repeat. This is true for any of the other Lua based frameworks too, that's how it works. While both these work, as a developer I would expect that I do not have to do all this juggling. Image1 = Bitmap.new(Texture.new("image2.png")) We remove the object and create a new object in its place with the new image. Local image2 = Bitmap.new(Texture.new("image2.png"))Ģ. Local image1 = Bitmap.new(Texture.new("image1.png")) When we hide image1, we showimage2, that gives us the illusion of having changed the image. We create two bitmaps and hide toggle the visibility of each while showing the images. How do we replace this image with a new bitmap?ġ. Local image = Bitmap.new(Texture.new("myimage.png"))

#Gideros if not how to

The new release of Gideros 2012.8.2 has brought an innovative way to manage bitmaps and as a result of that, sprites and animations are going to be waaaaaaay faster.įirst, let us look at how to create an image with Gideros. The lack of animation and the performance both can be detrimental for the application's success. Crossplatform:Īpart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.Sprites and Animation are one of the most important aspects of a Game.

gideros if not

And because of reusable code, each your next app will be developed even faster. Fast development:Įasy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.

#Gideros if not code

Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. Dozens of open-source plugins are already developed and ready to use. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. You can easily extend the core with plugins. Native speed:ĭeveloped on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath. While developing your game, it can be tested on a real device through Wifi in only 1 second - you don’t waste your time with an export or deploy process.

#Gideros if not free

Gideros is Free and Open Sourced and there are no limitations to developing and publishing apps Instant testing: In a couple of hours, you’ll find yourself building and running your next great game. Gideros is a free and open sourced game development solution that provides the cross-platform technology to create amazing games.













Gideros if not