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Lord of rigel something awful
Lord of rigel something awful







lord of rigel something awful

In addition, players will have something of a unique tech tree or at least a unique perspective on how to best use the technology tree depending on the attributes of their species, the conditions of each game, and the victory condition they are shooting for. In Lord of Rigel you will have access to numerous species and if each species had completely unique technologies then it would become extremely difficult to balance out research items related to weapons, buildings, diplomacy, etc to make sure that they are working with each other in harmony. Technology should provide players with tough gameplay choices and provide various avenues to achieve different victories and gameplay experiences.įurther, if we take the above argument that technology is about function and should provide players with difficult decisions, then each technology needs to be well thought out and balanced. In this instance the unique technology tree becomes more about form (technologies are "unique" because of a name change) than function, which is the opposite of what a technology tree should be. There are some unique tech trees that have the same piece of technology renamed for different species and this is something we wanted to avoided. The big concern with technology is that it needs to have a purpose and that purpose should be unique. Unique technology trees have certainly become a talked about design feature and certainly one considered when designing Lord of Rigel. This is a question that has naturally come up as Lord of Rigel is discussed online and we feel that addressing this question will give you more insight into the design strategy behind Lord of Rigel. This week's design series will discuss Lord of Rigel's technology tree and in particular why Lord of Rigel will not feature unique technology trees for each species.









Lord of rigel something awful